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Home » General » Graphics » Real time ray-tracing? (Can you really run games in real-time using ray-tracing?)
Real time ray-tracing? [message #4] Thu, 15 September 2022 04:53 Go to next message
Pickle is currently offline  Pickle
Messages: 4
Registered: September 2022
Junior Member
Is it really possible to run ray-tracing in real-time for games?
Re: Real time ray-tracing? [message #7 is a reply to message #4] Fri, 16 September 2022 00:43 Go to previous message
Ben is currently offline  Ben
Messages: 2
Registered: September 2022
Junior Member
Hi Pickle!
Of course real-time ray-tracing has always been possible - however, it just depends on how complex you want your scene - or what type of 'effects' (refraction/reflection/sub-surface scattering...).

Lots of factors that can impact using ray tracing for games - however, in recent years, with advancements in hardware - ray-tracing has come out of the shadows! What might take days or hours is not coming to real-time (30+ fps)

B.
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